Minimalist Metroidvania: Basics
For all 2 of you that are reading this and wondering what “Daily Game Design” is, let me briefly explain. Basically, I feel like I’ve had less motivation for game development lately, and a not-insignificant cause of this issue is that I haven’t been thinking about ideas for games in my spare time. To help get back into this habit and make it more reliable and consistent, I’d like to start writing short posts on game design everyday to get those creative juices flowing. They won’t be very long and they probably won’t be particularly great, but they should at least be interesting. Plus, it’ll finally get some regular content up on this sorry excuse for a blog. Anyway, let’s dive into it. Today’s Topic: Minimalist Metroidvania Gameplay The Metroidvania genre generally consists of games with large, sprawling world that are packed to the gills with different areas, enemies, bosses,…