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	<title>What Target Audience? &#187; writing</title>
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		<title>Anomaly and Character Vignettes</title>
		<link>http://www.whattargetaudience.com/anomaly-and-character-vignettes/</link>
		<comments>http://www.whattargetaudience.com/anomaly-and-character-vignettes/#comments</comments>
		<pubDate>Thu, 25 Feb 2016 05:47:02 +0000</pubDate>
		<dc:creator>rmtsukuru</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[I haven't really made any progress on this project over the past 2 months (DMing has eaten into my creative time a lot), but I've still been thinking about it quite a bit. As usual, after some analysis I realized that there were still some serious issues with the initial concept. I had originally been planning to have the game take place over a relatively large environment composed of multiple separate areas for the player to explore, which would comprise several hours of playtime in total. It's clear now that this was still a little too ambitious in scope. Even starting the iteration process with a short and sweet demo, this project would be a rather large undertaking compared to my prior development experience (which is to say, practically nothing). So I'm taking things down a peg and trying to fit the whole game into an hour-long experience, tops. Making...]]></description>
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