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	<title>What Target Audience? &#187; Uncategorized</title>
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		<title>Time and Time Again</title>
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		<pubDate>Thu, 12 Mar 2020 03:57:42 +0000</pubDate>
		<dc:creator>rmtsukuru</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[jrpg]]></category>
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		<description><![CDATA[I started replaying Chrono Trigger recently for the first time in over 10 years. I’d purchased the Steam edition months before and putting it off for some reason. Procrastination is a hell of a drug. Since I’ve been working on a JRPG combat system prototype, I was excited to revisit one of the games that most inspired me to try my own hand at the genre with its fluid, streamlined gameplay. It’s been a lot of fun, naturally. I haven’t made time to dig into a long narrative-focused game like this in a while, actually. The combat and exploration mechanics are as stellar as I remember, and avoiding skippable encounters only adds to the satisfying challenge of the bosses, which are normally a little too easy if you’ve been grinding. Double techs, especially the more flashy elemental+physical combos, are still a joy. Picking my own names for the characters has...]]></description>
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		<title>Anomaly and Character Vignettes</title>
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		<pubDate>Thu, 25 Feb 2016 05:47:02 +0000</pubDate>
		<dc:creator>rmtsukuru</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[game design]]></category>
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		<description><![CDATA[I haven't really made any progress on this project over the past 2 months (DMing has eaten into my creative time a lot), but I've still been thinking about it quite a bit. As usual, after some analysis I realized that there were still some serious issues with the initial concept. I had originally been planning to have the game take place over a relatively large environment composed of multiple separate areas for the player to explore, which would comprise several hours of playtime in total. It's clear now that this was still a little too ambitious in scope. Even starting the iteration process with a short and sweet demo, this project would be a rather large undertaking compared to my prior development experience (which is to say, practically nothing). So I'm taking things down a peg and trying to fit the whole game into an hour-long experience, tops. Making...]]></description>
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		<title>Minimalist Game Design Brainstorming</title>
		<link>http://www.whattargetaudience.com/minimalist-game-design-brainstorming/</link>
		<comments>http://www.whattargetaudience.com/minimalist-game-design-brainstorming/#comments</comments>
		<pubDate>Wed, 30 Dec 2015 06:49:08 +0000</pubDate>
		<dc:creator>rmtsukuru</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[game design]]></category>

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		<description><![CDATA[With the new year fast approaching, I feel an urge to create something new. Now that I'm done with my undergrad and have my work situation settled for the moment, it's a great opportunity to reinvent myself and put my free time towards a creative endeavor. In short, I want to take a proper stab at making a simple computer game. For the past couple years I've had a number of ideas rolling around in my head, but haven't really had the opportunity to pursue any of them. As usual, most were hideously out of the realistic scope of my abilities, both quantitatively and qualitatively. My interest is in making narrative-based games, but I've too often used that as a crutch to build out long, plot-heavy concepts instead of focusing on practical, resource-independent game design. This time, I want to come up with a solid set of mechanics and fit...]]></description>
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